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William Vermoortel
William Vermoortel
Character artist
Brussels, Belgium

Summary

I graduated of a Master's degree in game arts and had the opportunity to do two internships. In my free time I was working as a volunteer 3D artist for the Skywind modding team.
After my second internship I've got hired by the studio I was working for and after my contract ended I worked as a freelancer for a bit and had some orders done.
After a few months I found a job as a character artist.

Skills

3D ModelingCharacter ModelingDigital SculptingEnvironment Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Character artist at Balio Studio
    Mons, BE
    March 2026 - Present

  • Environment artist at Upsurge Studios
    Remote - Melbourne, AU
    January 2025 - June 2025

    I worked at Upsurge Studios as a freelance artist.

  • Environment artist - intern at Upsurge Studios
    Melbourne
    July 2024 - December 2024

    Environment artist freelance

  • 3d artist - intern at Bandai Namco online
    Remote - Tokyo, JP
    February 2022 - May 2022

    I worked remotely on a mobile game under the supervision of Cedric Danneels as student intern during my studies at the HEAJ.